Graphic representing The cranky uncle game—combining humor and gamification to build student resilience against climate misinformation

The cranky uncle game—combining humor and gamification to build student resilience against climate misinformation


https://www.researchgate.net/publication/361349140_The_cranky_uncle_game-combining_humor_and_gamification_to_build_student_resilience_against_climate_misinformation

Combining humor and gamification to build student resilience against climate misinformation

Misinformation about climate change is a consequential societal issue, causing polarization and reduced support for climate action. However, the seriousness of the problem does not preclude non-serious solutions. There are numerous potential benefits to humor as a strategy to counter misinformation, such as attracting attention and engaging disengaged audiences. This paper describes a humorous serious game—“Cranky Uncle”—developed in the U.S. to inoculate players against climate misinformation. The game combines psychological research into active inoculation, critical-thinking work on misleading rhetorical techniques, communication research into cartoon debunking, and gamification. The game’s cartoon humor and the creative potential of active inoculation lends it to classroom applications; educators have thus used classroom activities to complement the game in order to improve students’ climate literacy and critical-thinking abilities. We present several qualitative U.S.-based case studies, in formal English-speaking tertiary classrooms and informal public education settings, to illustrate the utility of a humorous, game-based approach to building resilience against climate misinformation. The approaches adopted in our case studies are offered as a model for other educators looking to use interactive games to teach critical thinking.

Status: N/A
Parent Organization: Cranky Uncle
Last Modified: 11/12/2025
Added on: 8/29/2025

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